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The only podcast created to demystify the toy and game industry for creators like you.

 
 
Concept Development, Networking Azhelle Wade Concept Development, Networking Azhelle Wade

Episode #140: Finding Your Toy People With Jeff Lawber & Alan Henry

Being a toy inventor or entrepreneur doesn’t have to be a solo project. Working with a partner can help you to think outside of the box. Today’s guests met in a Facebook group and even though they haven’t met in person yet, they have created quite the toy industry “bromance.” Jeff Lawber is a toy inventor and the founder and creator of Marmals, a line of beautifully designed magnetic toys. Alan Henry is a 2021 product design graduate and a freelance toy designer. He is also a volunteer toy designer at Marmals. They started collaborating and developed an organic mentorship that benefited both of them. In today’s episode you’ll learn how social media can lead to real friendships and mentorships. You’ll also find out why you might want to hire a fresh face or two if you’ve been in the toy industry for a while.

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Kickstarter, Entrepreneur Tips Azhelle Wade Kickstarter, Entrepreneur Tips Azhelle Wade

Episode #139: The ONE Thing You Need To Do BEFORE You Launch That Toy Kickstarter

Kickstarter is just a platform for product presales? Right? Wrong! Today’s episode is all about how Kickstarter can actually help you develop an authentic community for your toy or game idea. Today you will hear from Joe Slack, a board game designer, instructor, and writer. He funded his solo play board game Relics of Rejavihara on Kickstarter in just 4 days, then also funded the board game expansion pack Montalo’s Revenge on the platform. Joe tells you how he used social media to get people interested in his board game, how he strategically planned his second Kickstarter campaign, and some of the options for fulfillment and shipping partners when doing a Kickstarter for a game. You’ll also find out what a pledge manager is and why you might want to use one once your Kickstarter campaign is over. If you’ve got a crowdfunding campaign going for your toy or game, or you’re thinking about making one, listen to this episode!

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Concept Development, Inventor Tips Azhelle Wade Concept Development, Inventor Tips Azhelle Wade

Episode #138: Why You Need A Clear Brand Mission For Your Kids’ Brand

Which comes first? Your product or your mission? In today’s episode you will learn the benefits of creating your mission before your toy or toy brand. Defining the purpose of your brand will guide you on the creative journey, and can give you a powerful reason to invest so much time and money into your toy ideas. Today’s podcast guests are Janene Russell and Ms. Monica Sutton, also known as Ms. Monica. Janene is the key lead in preschool brands and preschool brand manager at Educational Insights. Ms. Monica is an early childhood educator and child behavior specialist with a hit YouTube channel with over 500,000 subscribers. In today’s episode, you will learn some valuable lessons about how to develop your mission. You’ll learn the power of saying no, how sticking to your mission can lead to more opportunities, and how things that didn’t go so well can actually help to define and guide your mission.

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Manufacturing Azhelle Wade Manufacturing Azhelle Wade

Episode #137: This Toy Factory Will Help You Develop Your Ideas with Kate Khvorostianova

Small toy companies and toy inventors that only want to order a small amount of product can’t work with factories in China, right? Wrong! Today’s episode is practical and essential for anyone who wants to manufacture a toy or a game. Today’s podcast guest Kate Khvorostianova is an account manager with LongPack Toys, a toy and gift factory in China. She tells you how to present yourself professionally, why it's important to market parallel to manufacturing, and all of the services LongPack Toys provides. Kate says that LongPack is really interested in working with smaller toy companies, entrepreneurs, and Kickstarter based projects. Is that you? Listen to the episode to get all the information, then reach out to Kate to start the manufacturing process.

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