#277: Game Pitching Tips From a Toy Industry Insider with Tanya Thompson

Have you ever had a game idea pop into your head and thought, “This could be huge… but how do I even pitch it?” Or maybe you’ve been sitting on a finished prototype, wondering if it’s really “good enough” to get in front of a big toy company. If you’ve been dreaming of turning your game concept into a real product on shelves, this episode is made for you.

In this episode of Making It in the Toy Industry, we’re bringing back an oldie but a goodie conversation that I had with Tanya Thompson, the Senior Director Inventor Relations and Innovation for Hasbro Gaming. With over 15 years of experience in the industry, Tanya started out as a math teacher before making the leap into the toy biz, and now she’s the go-to gatekeeper for inventor-submitted game ideas at a major toy company.

During our chat, Tanya breaks down exactly what it takes to pitch a winning game idea including what not to do. She shares what she looks for in a prototype, what your sizzle video must include, and how long it actually takes to get feedback once you pitch. You’ll also learn why being first matters, how many ideas they see each year (spoiler: it's a lot), and the number one mistake new inventors make when pitching.

So if you’ve ever dreamed of getting your game licensed or just want to level up your pitch game, grab a notebook and hit play. This episode is packed with the kind of insider knowledge that could turn your idea into the next family game night hit!


Listen For These Important Moments

  • [02:08] - You'll learn that there’s no one right path into the toy and game industry. Tanya went from high school math teacher to Director of Inventor Relations, proof that your current job doesn’t limit your future in toys.

  • [09:20] - Hear what Tanya really looks for when scouting new games. Spoiler: it's not complexity or flashy mechanics… It's clarity, fun, and broad appeal for busy parents walking down the game aisle.

  • [16:06] - Timing matters! Tanya breaks down the best times of year to pitch your ideas and when companies are too swamped to pay attention. Knowing this could be the difference between a "maybe" and a missed opportunity.

  • [40:26] - Not sure if your prototype is ready to pitch? Tanya explains what’s essential, what’s optional, and when a rendering just won’t cut it. This could save you months of wasted effort.

  • [46:29] - Your sizzle video could make or break your pitch. Learn exactly what to include (and what not to do), so your video captures attention and gets your concept moved to the next round.

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#278: TCA Accelerator Coaching Call with Manish Punwani

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#276: TCA Accelerator Coaching Call with Joanna of Fren Forest